Cos²(x) + cos(x) - 2 = 0
hacemos u = cos(x)
u² + u - 2 = 0 ; donde a = 1, b = 1 ; c = - 2
<img src="https://tex.z-dn.net/?f=U%3D%5Cfrac%7B-b%5Cpm%20%5Csqrt%7Bb%5E2-4ac%7D%7D%7B2a%7D" />
<img src="https://tex.z-dn.net/?f=U%3D%5Cfrac%7B-1%5Cpm%20%5Csqrt%7B1%5E2-4%281%29%28-2%29%7D%7D%7B2%281%29%7D" />
<img src="https://tex.z-dn.net/?f=U%3D%5Cfrac%7B-1%5Cpm%20%5Csqrt%7B1%2B8%7D%7D%7B2%7D" />
<img src="https://tex.z-dn.net/?f=U%3D%5Cfrac%7B-1%5Cpm%20%5Csqrt%7B9%7D%7D%7B2%7D" />
<img src="https://tex.z-dn.net/?f=U%3D%5Cfrac%7B-1%5Cpm%20%5C%203%7D%7B2%7D" />
U1 = [ - 1 + 3] / 2 = 1
U2 = [ - 1 - 3] / 2 = - 2
U = cos(x)
1 = Cos(x) ;
<img src="https://tex.z-dn.net/?f=X%3Dcos%5E%7B-1%7D%281%29%20" />
X = 0° o 360°
X = cos ^ { - 1}( - 2) = Indeterminado
Solucion X = 0° ; X = 360°.